Amber Academy
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Amber Academy

Role playing group. Monsters have overrun the planet. Students have been sent to the academy to learn to fight.
 
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 Fighting Classes - WIP

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Miss Meg
Admin
Miss Meg


Posts : 89
Join date : 2011-04-08
Age : 33
Location : (GMT-05:00) Eastern Time

Fighting Classes - WIP Empty
PostSubject: Fighting Classes - WIP   Fighting Classes - WIP EmptySat Apr 09, 2011 4:07 pm

Intro
Offensive
Supportive
Double Major and Mounts
Magician

Students who join Amber Academy can start off as one of three different types of fighters. They can be either a offensive fighter, a supportive fighter, or a magician. The weapon that a class uses is quite flexible. If you would like to see if another weapon would count as beginner, feel free to ask. Weapons are not limited to actual weapons and can be comical if you would like. You are the one fighting with it, not me.



Last edited by Miss Meg on Sun May 15, 2011 2:46 pm; edited 1 time in total
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Miss Meg
Admin
Miss Meg


Posts : 89
Join date : 2011-04-08
Age : 33
Location : (GMT-05:00) Eastern Time

Fighting Classes - WIP Empty
PostSubject: Re: Fighting Classes - WIP   Fighting Classes - WIP EmptySat Apr 09, 2011 4:07 pm

    Physical Fighters


    Offensive Fighters
    Offensive fighters are primarily found in the front lines. They usually focus on force and tactic rather than speed, but there are some outliers. Their weapons are usually best if used in close range. Each weapon requires different skills to use. Heavier weapons will slow down the user until they build up the ability to use it.

    Fighters will start off with a beginner weapon.
    LevelSkill
    1 Fighter starts off with a single handed, beginner's weapon of their choice.
    5 Ability to attach a low leveled elemental stone to weapon
    10 Fighter is able to use a mid ranked weapon, starts to develop their own style
    15 Ability to attach a mid leveled elemental stone to weapon
    20 Two handed weapons become available, may change weapon class
    25 Ability to attach a high level elemental stone to weapon, chances for critical hits 10%
    30 Ability to double major
    40 Two offensive weapons available - one in each hand, chances for critical hits 30%, ability to have a small mount or fighting partner
    55 The ability to have a large mount



    Weapons:
    Offensive Weapons Beginner
    spear
    lance
    katana
    bow staff
    axe
    kodachi
    fans
    club
    fists

    Offensive Weapons Mid
    halbeard
    guantlets
    poleaxe
    hammer
    throwing axe
    javalin
    pike
    brass knuckles

    Offensive Weapons Advanced
    scythe
    glaive
    poleaxe
    claymore


Last edited by Miss Meg on Sat Apr 30, 2011 2:02 pm; edited 4 times in total
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Miss Meg
Admin
Miss Meg


Posts : 89
Join date : 2011-04-08
Age : 33
Location : (GMT-05:00) Eastern Time

Fighting Classes - WIP Empty
PostSubject: Re: Fighting Classes - WIP   Fighting Classes - WIP EmptySat Apr 09, 2011 4:07 pm

    Physical Fighters.2

    Supportive Fighters
    Supportive fighters primarily focus on ranged attacks and speed. They are usually behind the offensive fighters. Their weapons range from bows to knives to guns. They always enjoy a good hunt. As a beginner, students will start out with a bow or other throwing weapon.

    Fighters will start off with a beginner weapon.
    LevelSkill
    1 Fighter starts off with a few small throwing weapons, or a bow.
    5 Ability to attach a low leveled elemental stone to weapon
    10 Fighter is able to use a mid ranked weapon, explosives, longbow
    15 Ability to attach a mid leveled elemental stone to weapon
    20 Crossbows, small guns, may change weapon class
    25 Ability to attach a high level elemental stone to weapon, chances for critical hits 10%
    30 Ability to double major
    40 Large supportive weapons, Chances for critical hits 30%, ability to have a small mount or fighting partner
    55 ???

    Supportive Weapons Beginner
    whip
    mace
    shuriken
    bow and arrow
    needles
    chain
    boomarang
    bomb
    chakram

    Supportive Weapons Mid
    flamethrower
    crossbow
    kusari gama
    small guns

    Supportive Weapons Advanced
    tetsugen
    gernade launcher
    machine gun


Last edited by Miss Meg on Sat May 07, 2011 12:25 pm; edited 4 times in total
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Miss Meg
Admin
Miss Meg


Posts : 89
Join date : 2011-04-08
Age : 33
Location : (GMT-05:00) Eastern Time

Fighting Classes - WIP Empty
PostSubject: Re: Fighting Classes - WIP   Fighting Classes - WIP EmptySat Apr 09, 2011 4:07 pm

    Physical Fighters.3


Last edited by Miss Meg on Sat Apr 30, 2011 1:41 pm; edited 1 time in total
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Miss Meg
Admin
Miss Meg


Posts : 89
Join date : 2011-04-08
Age : 33
Location : (GMT-05:00) Eastern Time

Fighting Classes - WIP Empty
PostSubject: Re: Fighting Classes - WIP   Fighting Classes - WIP EmptySat Apr 09, 2011 4:08 pm

    Magicians

    Magicians are the ones who are in tune with the elements. It is said that those who show the ability to preform magic have distant descendants who fled from the land of Canon. Others will argue that it is not true. Entry level magicians use spells from books in order to cast their spells and energy for their attacks is focused through wands or jewelry. Magicians can be classified as either Offensive or Supportive Magicians, but they are able to specialize in both when they have mastered an element. When they get to high enough levels, they will be able to use either Light or Dark magic after they pass a test given to them by the Master of Magi.

    Some higher level magicians are able to summon an elemental creature.

    There is a very rare form of magic that some very skilled magicians come across titled magic of the soul. So far, not too much is known about it and it is being studied.

    Entry level element - Level 1 to 7
    Mid level element - Level 8 to 15
    Advanced level element - Level 16 to 24
    Mastery level element - Level 25

    Compatible elements that are mid level and beyond can be combined. Unstable elements can not be combined. Combination attacks are:
    Fire and Earth - Magma
    Both mid level = Ash
    One mid level and one advanced = Burn
    Both advanced = Mudflow
    One advanced and one mastery = Smokescreen
    Both Mastery = Eruption




    Wind and Water - Ice

    Offensive Magic
    Offensive magicians focus on attacking spells. They can be either in the font lines with offensive fighters or in the back lines where their long casting times are protected by those in the front.

    Entry Level
    Mid Level
    Advanced Level
    Mastery Level
    Fire
    Fire
    Fireball
    Explosion
    Meteor
    Water
    Water
    Splash
    Cyclone
    Tusnami
    Earth
    Earth
    Stone
    Grave
    Earthquake
    Wind
    Wind
    Lightning
    Tornado
    Indignation

    Supportive Magic
    Supportive magicians focus on spells that effect the physical being of other people. They have a basic attack spell to protect themselves, but are usually found behind the scenes. They are a must for any team.

    Entry Level
    Mid Level
    Advanced Level
    Mastery Level
    Fire
    Fire
    Strength Up
    Regenerate
    Berserk
    Water
    Water
    Speed Up
    Meditate
    Dodge
    Earth
    Earth
    Slow
    Confusion
    Paralysis
    Wind
    Wind
    Defense Up
    Force Field
    Reflect

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Miss Meg
Admin
Miss Meg


Posts : 89
Join date : 2011-04-08
Age : 33
Location : (GMT-05:00) Eastern Time

Fighting Classes - WIP Empty
PostSubject: Re: Fighting Classes - WIP   Fighting Classes - WIP EmptySat Apr 30, 2011 1:42 pm

    Magicians.2
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